Human-Digital Content Interaction for Immersive 4D Home Entertainment

A collaboration between New Zealand and Korea

HDI24D is a joint research collaboration between New Zealand and Korea, leading development of the next generation of immersive home entertainment.

Funded as part of the New Zealand - Korea Strategic Research Partnership, HDI24D will not only provide an immersive Virtual Reality environment but also allow the user to physically interact with it, enabling them to use their hands to touch, feel and move objects in the virtual space, and pushing forward the boundaries of our creative capabilities.

Over a three-year period, students and researchers at Victoria University of Wellington and the University of Canterbury in New Zealand, and EWHA Womans University and Korea University in Korea, will follow a collaborative development programme building upon each university's specific area of expertise. In addition to enabling the project to achieve state-of-the-art results in many areas at once, this will also help to foster and enhance long-term research relationships between Korea and New Zealand, and to build on and maintain the strong partnership between our two countries.

Research Partners


EWHA Womans University

EWHA will build on strong research into virtual motion capture and control, ensuring that our interactions with the virtual world behave as we expect, and thus that we can imagine we are truly a part of it.

HU will work towards position estimation and depth reconstruction of 3D scenes from 360° video environments.

Korea University

KU will be researching methods of providing tactile feedback, allowing us to believe the virtual world has substance, and can be felt as well as seen.

National Research Foundation of Korea

NRF will be managing the funding for the Korean half of the partnership, and ensuring regularly that project goals and deadlines are met.

New Zealand

Human Interface Technology Laboratory New Zealand

The HIT Lab NZ at the University of Canterbury will bring solid experience with Augmented Reality and virtual object interaction, tracking our real-life hand to create an authentic virtual counterpart.

Victoria University of Wellington

VUW will ensure that the virtual scene looks as real as possible, and that the visual experience is fluid and comfortable, allowing us to interact without jarring disbelief or discomfort.

Ministry of Business, Innovation and Employment

MBIE will be managing the funding for the New Zealand half of the partnership, and ensuring regularly that project goals and deadlines are met.


Project leaders


Key Researchers

Advisory Board

Funded Researchers

Funded Students